(Image credit: James Mielke, Square Enix) Rather than trying to reinvent itself or remain a shrine to its younger self, Final Fantasy 11 has done something unique among MMOs: it's aged with its players, slowly reshaping itself to offer new adventures alongside nostalgia. It's a difference producer Akihiko Matsui and director Yoji Fujito understand well and can talk about at length-their relationship with the games goes back even further than mine. The FF11 I'm playing today is a much more generous version of the one I started nearly half a lifetime ago. It’s funny the difference nearly 20 years of refinements (and more user-friendly competition like World of Warcraft) make, though. But there’s a difference between a good game and a generous one, and FF11 was never particularly generous, especially when it first launched in 2002. Thousands of players wouldn't still be forking over an antiquated monthly fee in an era of free-to-play games otherwise. Veterans proudly display their hard-earned gear, while newcomers look on with envy and strategize how to get good enough to obtain the same swag. Someday it will be their job to shut the game down.įinal Fantasy 11 has always been a special MMO: Well-balanced despite its difficulty, possessed of considerable depth, rewarding to master. The development team are caretakers, satisfying the hardcore fans who stick around.
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